Augmented Reality as Education by Using Animal Announcer Based on Android Application

Main Article Content

Ledyana
Arif Arizal
R Dimas Adityo

Abstract

The method used in making applications Introduction This animal is the study of literature, experiment, sampling
and interviews. Making animal begins with collecting data that will be created as a model using Blender software
Augmented Reality application design using Unity software by designing a marker made using Photoshop, sound
edited using Adobe Audition and animal models that have been made. The features available in this app are several
types of animals that are displayed in 3D with sound and animation using Augmented Reality technology. Results of
testing applications Introduction Pets can run on a variety of Android mobile devices. The normal distance that can
be detected by the camera is 6cm up to 4m with marker size 20 x 22cm. Based on that test the accuracy of reading
the average marker is 00:12 seconds every marker. Accuracy of reading marker is also given light. The lighter the
marker the clearer and faster the marker. There are still many shortcomings that can be developed, such as animals
reproduce 3D objects and create animations that better, so that the application more attractive, interactive, and easy
to understand.

Article Details

How to Cite
Ledyana, Arizal, A. ., & Adityo, R. D. . (2017). Augmented Reality as Education by Using Animal Announcer Based on Android Application. JEECS (Journal of Electrical Engineering and Computer Sciences), 2(2), 299–304. https://doi.org/10.54732/jeecs.v2i2.155
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